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Posts Tagged ‘game development’

AoIR 2008 - Game(play) Platforms in the Air: How Language, Gender, and Technology Shapes Creative Production

April 11th, 2008

I organized this panel, because I am excited about thinking with/through the notion of “platforms” and how they shape the creative collaborative practices of game design and development. The panel participants are:

Nick Montfort, Shira Chess, Keith Massie, and myself.

Nick Montfort - And the Ports Have Names for the Sea: Reimagining Games for the Atari VCS
Shira Chess - Balancing on the Great Gender Platform (Watching the Video Game Sharks Below)
Keith Massie - The pla(t/y)form of L337: Difference, différance, and differ@nce in/through L337
Casey O’Donnell - Taking the NES’s PPU Bait: The Birth and Effects of the Graphics Processing Unit

The full panel abstract and paper abstracts appear after the jump.
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(co)production, demographics, gender, intellectual property, videogames , , , , ,

Why Web Developers are Cooler than Nintendo

December 21st, 2007

This is why “the game industry” doesn’t get any better at what they do. Because there is no opportunity to share and grow. Instead everyone must homegrow every piece of technology. Web developers on the other hand? Looks like they remember those lessons about sharing momma told them. Nintendo? Did momma never sit you down and talk about sharing?

Joystiq - Unofficial Wii Opera SDK now Available

An unofficial software development kit for making Wii-compatible browser games is now open to the public, thanks in large part to the work of Daniel Gump. More than simply tracking the position of the Wii-mote cursor, the custom Javascript libraries will detect the remote’s distance from the sensor bar, the pressing of any remote buttons, and the movement of the device along the Z-axis.

The SDK can be found here.

"The Industry", (co)production, videogames, web2.0 , , , , , ,

Another Shameless Plug: DIY Console Game Development

December 11th, 2007

Well, it probably isn’t as cool as Hector’s self promotion, but I recently did an interview which has become a two-part podcast. The pages linked have both the actual podcast and associated transcripts. Wes Unruh of Alterati ran the interview. He’s recently developed an interest in DIY (Do it Yourself) forms of media production. In this case he and I are talking about DIY game development, particularly on consoles.

Part 1 and Part 2.

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"The Industry", (co)production, Mergers/Acquisitions, intellectual property, videogames, web2.0 , , , ,