More on Buzz Tracking

April 13th, 2008

Patronus Analytical, a blog covering security issues facing NGOs and other humanitarian organizations operating in dangerous environments, has used Google Trends to compare interest in Darfur, Afghanistan, Beer, and Breakfast. The results are interesting, sad, and all-too-predictable. Of course, in my previous post comparing Iraq, economy, health care, and taxes, I used BlogPulse and IceRocket. Looks I will have to add Google Trends to the buzz tracking toolbox. One of Patronus Analytical’s charts is pasted after the jump.

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admin (co)production, scholarship2.0, social science

AoIR 2008 - Game(play) Platforms in the Air: How Language, Gender, and Technology Shapes Creative Production

April 11th, 2008

I organized this panel, because I am excited about thinking with/through the notion of “platforms” and how they shape the creative collaborative practices of game design and development. The panel participants are:

Nick Montfort, Shira Chess, Keith Massie, and myself.

Nick Montfort - And the Ports Have Names for the Sea: Reimagining Games for the Atari VCS
Shira Chess - Balancing on the Great Gender Platform (Watching the Video Game Sharks Below)
Keith Massie - The pla(t/y)form of L337: Difference, différance, and differ@nce in/through L337
Casey O’Donnell - Taking the NES’s PPU Bait: The Birth and Effects of the Graphics Processing Unit

The full panel abstract and paper abstracts appear after the jump.
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From Network Society to Network-Centric Warfare…to COPENHAGEN!

April 10th, 2008

Just thought I would let all ya’ll know that my submission for AoIR 9.0 in Copenhagen was accepted a few days ago. I have pasted the abstract after the jump.

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Air Force Hates LoL Cats

April 7th, 2008

Right now, there are vigilant Air Force cyberwarriors protecting you from attack by lolcats. Well, at least, the Air Force is protecting itself from attack by lolcats. Over the weekend, I created a couple lolcats of my own. You know, those funny cat pictures with misspelled and grammatically loose captions? Proud of myself, I sent links to my lolcats out to some friends and family. One of those who received a link was a family member serving in the Air Force. As usual, however, he could not visit the link. In his words, “The computer Nazi’s blocked the web site.”

(More after the jump.)


I say “as usual” because he typically cannot view anything I send him, including blogs, YouTube videos, etc. He certainly cannot view attachments of any kind. It’s not just he or his base, however. This is standard practice for the Air Force, which has one of the strictest policies of any of the services about what its members can and cannot view from Air Force computers. The default policy is “block it!” This is not the case with all of the services, nor all government agencies. I regularly send links/attachments to friends who serve in the Army or who work at the Defense Intelligence Agency, Lawrence Livermore National Laboratory, and Department of Energy headquarters. They never seem to have a problem. It’s only ever my family member in the Air Force who gets “blocked.”

The difficulty in this, however, is that the Air Force has recently won for itself the position of defender of cyberspace with the creation of the new Air Force Cyber Command. For the Air Force, though, defense in/of cyberspace is only a technical matter, one of keeping networks up and running; managing bandwidth; preventing attacks with viruses, trojan horses, etc.; preventing denial of service attacks; and, when the time comes, offensively carrying out those kinds of attacks (and more) against enemies of the United States.

This almost exclusive focus on the technical over the social aspects of cyber-defense/offense in part explains the Air Force’s complete ineptitude in the social aspects, even to the point of thwarting the Cyber Command’s own recruiting effort. Just last month, for example, the Air Force Cyber Command sent a DMCA take-down notice to YouTube demanding that YouTube remove Cyber Command’s slick-looking new recruiting video that many of you may have seen on television recently. Even though government content is not copyright protected, and even though the Cyber Command website itself says that “Information presented on the Air Force Recruiting website is considered public information and may be distributed or copied,” YouTube immediately complied and removed the video. Luckily, however, the people at the Wired “Threat Level” blog have their own copy (sent to them by the Air Force!) that they continue to post.

It is precisely this kind of stupidity that has driven many of the most prominent “milbloggers” crazy in recent years. While the majority of the “milblogosphere” is decidedly right of center and supportive of U.S. efforts in Iraq, they have found it increasingly difficult to get the “good news” out about what the U.S. military is doing in Iraq. They (correctly) point out that conflict in cyberspace is not just a matter of viruses and hackers, but also a conflict over whose message wins the most hearts and minds, both at home and abroad. (My AoIR paper last year covered milblogger reaction to Army and DoD attempts in Spring 2007 to limit access to blogs and other social networking sites. Download here.) For now, however, primary responsibility for the defense of cyberspace falls to the Air Force, which has seemed completely oblivious to all but the most technical aspects of the issue, even to the detriment of its own efforts to recruit cyberwarriors. (Lucky for the Air Force there are “hackers” and “pirates” like Wired who are defiantly posting the non-copyrighted recruiting materials that they Air Force asked them to post and then threatened them over!)

As such, we should not be surprised to see more disharmony between the “hearts and minds” types and the “bits and bytes” types in the coming years. While al-Qa’ida members continue to use the Internet for recruiting, communication, intelligence-gathering, psychological operations, and more, the Air Force will “defend” the U.S. military by preventing soldiers, sailors, airmen, and marines from taking the initiative to form a “crowd-sourced” public affairs corps to spread the “good news.” And “above all” (as the recruiting video says), Cyber Command will keep the Air Force safe from those insidious lolcats.

[Cross posted here.]

–Sean

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admin intellectual property, military

Hector works his mojo…Casey is skeptical, however…

April 4th, 2008

Won’t get fooled again?

April 1st, 2008

Ah, April Fools. As far as holidays go, its only slightly more official than Arbor Day. And yet it gets so much more air time, largely in part due to our improved means of communication. How improved? Here’s a cool video on how the internet has re-popularized the April Fool’s prank. Good stuff, enjoy!

admin Humor, web2.0

Congrats to one of our own!

March 30th, 2008

I have received early word that hence forth, and even forever, you can call him Dr. Casey O’Donnell. Congrats Casey!!

–Sean

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BAD VOODOO`S WAR

March 30th, 2008

One of the milbloggers that I follow is one of those involved in an upcoming PBS special. Information follows….

Tuesday, April 1, 2008

9 P.M. (check local listings)

In June 2007, as the American military surge reached its peak, a band of National Guard infantrymen who call themselves “The Bad Voodoo Platoon” was deployed to Iraq. To capture a vivid, first-person account of the new realities of war in Iraq for FRONTLINE and ITVS, director Deborah Scranton (The War Tapes) created a “virtual embed” with the platoon, supplying camer as to the soldiers so they could record and tell the story of their war. The film intimately tracks the veteran soldiers of “Bad Voodoo” through the daily grind of their perilous mission, dodging deadly IEDs, grappling with the political complexities of dealing with Iraqi security forces, and battling their fatigue and their fears.

Watch a preview now at: pbs.org/frontline/badvoodoo

Visit the PBS pressroom for press release and
photography.
www.pbs.org/pressroom

Online starting April 1.

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Issues Buzz Tracking

March 21st, 2008

Above are a couple of charts I just created, on the fly as it were, which track the relative blogosphere buzz for four topics of concern in the upcoming election. Data from both IceRocket and BlogPulse indicate that the economy has overtaken Iraq as a topic of concern, with the buzz lines for the two crossing on or about January 14 of this year. At about the same time, taxes overtook health care. These two sites raise interesting possibilities for informally tracking buzz on particular issues.

To quickly save and then blog these graphs, I used a Flickr bookmarklet that allows me to send the images of the charts created by IceRocket and BlogPulse directly to my Flickr account, from which I can blog them. Also, I figured out how to “hack” the URLs to add more search terms over a greater period of time. The two services limit you to 3 simultaneous searches, with BlogPulse allowing up to a 6 month time-span and IceRocket a 3 month time-span. However, if you modify the URL manually, you can add as many searches as you like, as well as set the time-span to whatever you like. So, the examples above each track 4 issues over 6 months.

[Cross-posted here.]

–Sean

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Worst government-funded videogame

March 20th, 2008

I’m a little late to the party on this considering it was posted back in 2007. However, looks like Liz Losh has awarded the 2007 worst government-funded videogame award to Future Force Company Commander, a game that Hector and I presented on at last year’s 4S conference.

virtualpolitik: Loser Chooser

Worst government-funded videogame I’d have to give my vote to Future Force Company Commander, which Sean Lawson points out is strangely unconcerned with either training or recruitment, the ostensible motivations for creating other military games. Lawson argues that it appears to largely justify the services and high-tech gadgets of large-scale government contractor SAIC

I can’t say that I disagree with her. Indeed, as Hector and I showed, it’s not about recruiting or training. Rather, it serves to enact a procedural rhetoric in favor of Network-Centric Warfare and the Army’s attempts to implement it via the Future Combat Systems program. Of course, the attempt to use a videogame for purposes of argument is not necessarily stupid. What is stupid is that the game is REALLY BORING! How dumb do you have to be to be able to make futuristic, hi-tech war boring? Geez!

–Sean

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