?!? 90% of US Nintendo DS Users are Pirates ?!?
I’m not that big into the use of massive punctuation, but I really couldn’t help myself in this case. Apparently, 90% of US Nintendo DS users are using devices like the R4 or the DSTT to pirate software for the Nintendo DS. That would mean that only one of my fellow friends with DSs should NOT have one of these. Except that as far as I know, I’m the ONLY person with one of these in the area, and I don’t use mine for piracy.
PocketGamer.co.uk - 90 Percent of US Gamers are Playing Pirated Software
UK trade body ELSPA has claimed that an astonishing 90 per cent of of all DS users in North America are playing pirated games using devices such as the notorious R4 cartridge.
Not only does this reek of simply made up numbers, it should be noted that these devices have more than one use. You can use them to play video files, MP3s, or *gasp* develop your own DS games. And it seems that only the boys over at GayGamer.net have managed to hit the nail on the head.
Kudos on that outlandish statistic, 90% of us use the R4 to pirate software. Working on a sample (IE: everyone I’ve ever met) the number of people I’ve seen with one of these is a big zero. The article reeks of fear mongering, essentially he’s trying to get anti-piracy laws changed in Scotland by scaring the crap out of game retailers, which can in turn lobby the government to make third party bootable DS cartridges illegal. After all, if they outlaw these, it would increase their potential profits by 900%.
I guess this means that likely in the coming months Nintendo will continue to pursue legal action against these companies (you cannot find many R4s any more, though there are alternatives…). In the mean time I continue to import them one or two at a time in an effort to protect my right to speak on my DS (Yes, I’m stockpiling them out of principle). I wonder if they’ll raid my apartment hoping to find gobs of pirated ROMs, and will rather find one highly peeved no-longer-Nintendo enthusiast.
C-out
"The Industry", (co)production, intellectual property, videogames
I only know of two people who have an R4… Well, three now that I see Casey has some.
Actually, I mostly use mine for music… pirated music!
Yeah, I’m not sure where they got their statistics, but it is very disturbing. The only people I know with these devices are using them for homebrew game development.
I wonder why statistics from anti-piracy groups are always so unreliable? Michael Geist posted recently about the MPAA’s piracy figures being off by a factor of 3, and there was something similar with the RIAA a year or so ago..
I would guess their stat is something like 50% with a std deviation of +-50%. Being crazy reactionaries, they estimate high.
Or maybe it’s like 90% +-80% but when reporting stats in the news, no one reports the standard deviation.
I’ll be curious what The Sunday Post has to say about it, but one way or another, it appears that either ELSPA is backpedaling, or The Sunday Post made the article up. Hard to say which. From DS Fanboy:
Coverage can be found here:
GamePolitics.com - ELSPA Denies 90% DS Piracy Quote
GamesIndustry.biz - ELSPA Distances Itself from DS Piracy Report
DS Fanboy - ELSPA: Not all of us are Pirates After All
Now it’s just annoying. I no longer feel sorry for ELSPA getting misquoted.
What we need are some people to start shouting much louder that these devices are also about free speech.
I’ve decided that unfortunately as long as DRM and the DMCA are being used to shut off my access to these devices (and shut me up), then they are by and large “broadcast” devices. This brings them under the jurisdiction of the FCC.
If developers want to argue that games are speech and art, then these devices need to be mediums or technologies that I too can use. I may not be able to use established distribution channels, but I should be able to produce. If games are speech, then we must be allowed to speak on them. If not, then they are something else.
MCV - ELSPA Crackdown on R4 Piracy: